Qt → GameDev on Qt - Tutorial 1. Track mouse movement in QGraphicsScene
QGraphicsScene, отслеживание, cursor, GameDev, Qt, mouse
Everyone remembers the game Crimsonland ? There had to cut stacks of monsters. To move on the playing field, we used the keys W, A, S, D, and shooting direction the mouse cursor, which was produced track. So, in itself …
ReadQt → Qt/C++ - Lesson 022. How to change cursor shape in Qt?
The task "to customize the cursor in the" confronts a programmer when required by the design of the program, or is being developed game software, and it becomes a matter of design and atmosphere of the game.
Customization cursor in …
ReadQt → Qt/C++ - Lesson 021. The drawing mouse in Qt
QGraphicsScene, рисование QGraphicsScene, Qt урок, рисование, Рисование Qt, рисование мышью, Qt5, Qt
In this lesson, let us learn drawing with the mouse in Qt, based on the most primitive analogue Paint using QGraphicsScene . No adjustments or brush size, or palette, or special effects, and a red line, which we will draw …
ReadQt → How to make game using Qt - Lesson 5. Adding sound QMediaPlayer
написать игру, GameDev, QMediaPlayer, QMediaPlaylist, Qt, Qt звук
Getting to the fifth and final lesson on writing games on Qt, which will add sound using QMediaPlayer class. I propose to add the three types of sounds: Eating apples, buzzing flies that will be buzzing when moving and heartbreaking …
ReadQt → How to make game using Qt - Lesson 4. Enemy – meaning in the survival
QGraphicsScene, написать игру, GameDev, QGraphicsItem, Qt, QPainter
Continuing the theme of how to write a play on Qt. Once in past articles a fly was created, that eating apples, it is time to create her enemy. And the enemy flies, as is well known, the spider. Creation …
ReadQt → Qt/C++ - Lesson 020. QPainter – Introduction to drawing
QPainter example, QPainter пример, Qt QPainter, Qt рисование, QPainter, paintEvent
In Qt framework you have gat opportunity to draw on the graphics scene and widgets. For it you can use QPainter class. Drawing objects on the widgets can be made in paintEvent (* event) function that is called when rendering …
ReadQt → How to make game using Qt - Lesson 3. Interaction with other objects
QGraphicsScene, написать игру, GameDev, QGraphicsItem, Qt, QPainter
Once the game has animated fly, which moves under the influence of the keyboard shortcuts, it is time to add meaning to the game. Add goal Fly, for example, it will eat the apples that will be counted. That is, …
ReadQt → How to make game using Qt - Lesson 2. Animation game hero (2D)
написать игру, анимация, GameDev, Qt, QPainter
In the second lesson we'll get to the next aspect of the writing of the game - the hero Animation. In the last lesson it was considered as a control object in the graphic scene, and the main character played …
ReadQt → How to make game using Qt - Lesson 1. Control of object
QGraphicsScene, написать игру, WinAPI, GameDev, QGraphicsItem, getasynckeystate, Qt
With this lesson begins a series of articles on how to write a play on Qt. In the previous article it was told about the system of positioning of graphical elements QGraphicsItem in the graphic scene QGraphicsScene . It was …
ReadQt → Qt/C++ - Lesson 019. How to paint triangle in Qt5. Positioning shapes in QGraphicsScene
треугольник, QGraphicsItem, QPolygon, Рисование Qt, Qt5, Qt, Рисование Qt5, QPainter
Drawing interfaces, the formation of the database tables, work with the network - it's all good, but sometimes you want to just draw something, such as a triangle. And then of course, revive this place, so that they can be …
ReadData Transmission Technologies → Frame Relay Technology
Frame Relay, виртуальный канал
Origin of Frame Relay technology is the end of the 80s. At this time, more and more began to receive the spread of reliable digital channels plesiochronous systems, synchronous digital hierarchy (PDH and SDH). These technologies provide a reliable high-speed …
Read- Akiv Doros
- Nov. 12, 2024, 1:58 a.m.
C ++ - Test 004. Pointers, Arrays and Loops
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C ++ - Test 004. Pointers, Arrays and Loops
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C ++ - Test 004. Pointers, Arrays and Loops
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