I suggest studying a small application in which a dialog box will be created, thanks to which the user can be trained in the functionality of your program, step by step explaining which program widget is responsible for what.
To implement such functionality, you need to create an application window that will have the buttons "Previous widget", "Next widget", "Close window". Before starting, widgets will be transferred to this window in the sequence in which they should be presented to the user in your program, as well as text messages that will describe the widgets.
The program will look like this:
Introduction
As we agreed, we will create a
tutorial
dialog that will accept a sequence of widgets that we need to talk about.
In this case, the current widget will be highlighted by overriding its styles, that is, the red border of the widget will be set.
I’ll say right away that redefining styles through
stylesheet
can entail a complete redefinition of the styles of some widgets under some platforms, so it’s better to create a fully customized application style or redefine widgets with an override of the
paintEvent
method. In any case, for a more beautiful highlight, you will have to do significant work on styling the application, but for the purpose of the training article, I will show only a minimal redefinition of styles.
TutorialDialog
A dialog is created in the Qt graphic designer to not clutter up useful code. That is, the dialogue itself is formed using the ui file. It will look like this. You can take the program code in the EVILEG example repository at the end of the article.
TutorialDialog.h
In the header file of the dialog box, you will need to use the
TutorialInfo
structure, which will store the pointer to the widget, as well as its description.
We will also need a variable that will store the old style of the current widget and the index of the current widget.
#ifndef TUTORIALDIALOG_H #define TUTORIALDIALOG_H #include <QDialog> namespace Ui { class TutorialDialog; } class TutorialDialog : public QDialog { Q_OBJECT public: explicit TutorialDialog(QWidget *parent = nullptr); ~TutorialDialog(); // add widget and text information about this widget to tutorial dialog void addWidgetToTutorial(QWidget* widget, const QString& text); private: void onPreviousButtonClicked(); // slot which reacts on click of previous button void onNextButtonClicked(); // slot which reacts on click of next button void updateButtonsEnabled(); // update actual enabled status of buttons void returnOldStyle(); // return old style to widget, which was highlighted void setTextAndStyle(); // set text information to tutorial dialog and set highlight style to widget Ui::TutorialDialog *ui; // This structure contains text information aboout some widget struct TutorialInfo { QWidget* widget; QString text; }; // highlight style const QString HIGHLIGHT_STYLE {"border: 1px solid red"}; QVector<TutorialInfo> m_infoItems; // vector of widgets in tutorial int m_currentTutorialInfoIndex {-1}; // index of current highlighted widget QString m_oldStyleOfWidget; // old widget style }; #endif // TUTORIALDIALOG_H
TutorialDialog.cpp
#include "TutorialDialog.h" #include "ui_TutorialDialog.h" #include <QDebug> TutorialDialog::TutorialDialog(QWidget *parent) : QDialog(parent), ui(new Ui::TutorialDialog) { ui->setupUi(this); setModal(true); // this dialog should be modal setWindowFlags(Qt::Window); // but it doesn`t create shadow on mainwindow connect(ui->closeButton, &QPushButton::clicked, this, &TutorialDialog::close); connect(ui->previousButton, &QPushButton::clicked, this, &TutorialDialog::onPreviousButtonClicked); connect(ui->nextButton, &QPushButton::clicked, this, &TutorialDialog::onNextButtonClicked); updateButtonsEnabled(); } TutorialDialog::~TutorialDialog() { // When dialog was destrcucted, we should set up old style to current widget returnOldStyle(); delete ui; } void TutorialDialog::addWidgetToTutorial(QWidget* widget, const QString& text) { if (m_infoItems.empty()) { m_currentTutorialInfoIndex = 0; } m_infoItems.push_back({widget, text}); updateButtonsEnabled(); if (m_infoItems.size() == 1) { setTextAndStyle(); } } void TutorialDialog::onPreviousButtonClicked() { returnOldStyle(); --m_currentTutorialInfoIndex; setTextAndStyle(); updateButtonsEnabled(); } void TutorialDialog::onNextButtonClicked() { returnOldStyle(); ++m_currentTutorialInfoIndex; setTextAndStyle(); updateButtonsEnabled(); } void TutorialDialog::updateButtonsEnabled() { ui->previousButton->setEnabled(m_currentTutorialInfoIndex != -1 && m_currentTutorialInfoIndex > 0); ui->nextButton->setEnabled(m_currentTutorialInfoIndex != -1 && m_currentTutorialInfoIndex < m_infoItems.size() - 1); } void TutorialDialog::returnOldStyle() { if (m_currentTutorialInfoIndex != -1) { m_infoItems[m_currentTutorialInfoIndex].widget->setStyleSheet(m_oldStyleOfWidget); } } void TutorialDialog::setTextAndStyle() { ui->textBrowser->setText(m_infoItems[m_currentTutorialInfoIndex].text); m_oldStyleOfWidget = m_infoItems[m_currentTutorialInfoIndex].widget->styleSheet(); m_infoItems[m_currentTutorialInfoIndex].widget->setStyleSheet(HIGHLIGHT_STYLE); }
MainWindow
And then we will need to create this dialog in the launch slot of the tutorial dialog, as well as add widgets and information about these widgets to the dialog.
MainWindow.h
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> QT_BEGIN_NAMESPACE namespace Ui { class MainWindow; } QT_END_NAMESPACE class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = nullptr); ~MainWindow(); private: void onStartTutorialButtonClicked(); Ui::MainWindow *ui; }; #endif // MAINWINDOW_H
MainWindow.cpp
#include "MainWindow.h" #include "ui_MainWindow.h" #include "TutorialDialog.h" #include "TutorialDialog.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); connect(ui->startTutorialButton, &QPushButton::clicked, this, &MainWindow::onStartTutorialButtonClicked); } MainWindow::~MainWindow() { delete ui; } void MainWindow::onStartTutorialButtonClicked() { TutorialDialog tutorialDialog; // Create tutorial dialog // Add widgets to tutorial dialog tutorialDialog.addWidgetToTutorial(ui->projectStructureTreeView, tr("This is project structure")); tutorialDialog.addWidgetToTutorial(ui->createProjectButton, tr("Create new project using this button")); tutorialDialog.addWidgetToTutorial(ui->openProjectButton, tr("Open your project using this button")); tutorialDialog.addWidgetToTutorial(ui->infoWidget, tr("Here You will see some information about objects in your project")); // Start tutorial dialog tutorialDialog.exec(); }
Conclusion
To develop the idea of a learning window, you can use either the inheritance of all widgets used in the program with an override of the paintEvent method to add and remove a highlighted border, or completely override all the styles used by the widgets so that when installing stylesheet those styles that were not planned to break.