QML does not provide animation interactions clicks Material Design Style for Android by default, but is easily adjusted with the Rectangle primitive. Animation is to one parent, Rectangle, when clicked, you need a second child Rectangle object to stretch the entire area of the parent. At the same time the child object will stretch for a certain time and will appear as an expanding circle, but it will not go beyond its parent.
For clarity, create a list of items, which will produce clicks. To track clicks is used area MouseArea, which will be monitored by the interaction of several signals:
- onClicked - the signal will stop the animation and the result of the interaction performed with the list;
- onPressed - when the signal is pressing need to run an animation preset coordinates animated object Rectangle.
- onReleased - you need to stop the animation when you release the list item;
- onPositionChanged - when you change the position of the field also need to stop the animation.
To make the animation used PropertyAnimation object. This site is chosen goal of animation, and a list of properties that will be subject to change. In the case of animatable object Rectangl, it is necessary to expand the circle, for that increase the properties width, height and radius with the same value. In order to completely fill the parent object properties will exhibit a finite amount three times greater than the width of the parent element.
Another important property is the parent element:
clip - activating this property (true), we cut the child elements of the object, so that they do not go beyond the boundaries of the parent element.
Click Animation - Implementation of the code
import QtQuick 2.5 import QtQuick.Controls 1.4 ApplicationWindow { visible: true width: 640 height: 480 title: qsTr("Hello World") /* Create a list with several items, which will be animated click * */ ListView { anchors.fill: parent // In the object ... delegate: Item { height: 48 anchors.left: parent.left anchors.right: parent.right // ... rectangular background locates, Rectangle { id: body anchors.fill: parent color: "white" // child objects will be cut over the area of the parent element clip: true /* ... which is a different background, which will be animated circle clique * */ Rectangle { id: colorRect height: 0 width: 0 color: "#e8e8e8" /* Property transformation, which will be recalculated starting position, * that there was a circle in the center of the click * */ transform: Translate { x: -colorRect.width / 2 y: -colorRect.height / 2 } } Text { text: fragment anchors.left: parent.left anchors.leftMargin: 72 anchors.top: parent.top anchors.bottom: parent.bottom font.pixelSize: 14 renderType: Text.NativeRendering horizontalAlignment: Text.AlignLeft verticalAlignment: Text.AlignVCenter } // Area click on the item MouseArea { anchors.fill: parent onClicked: { circleAnimation.stop() } onPressed: { /* When you click on an element exhibiting the starting coordinates * of the background for the animation range in element * */ colorRect.x = mouseX colorRect.y = mouseY // Запускаем анимацию circleAnimation.start() } onReleased: circleAnimation.stop() onPositionChanged: circleAnimation.stop() } PropertyAnimation { id: circleAnimation target: colorRect // The aim Asking circular background properties: "width,height,radius" // In animation, change the height, width and radius from: 0 // Change the settings from 0 pixels ... to: body.width*3 // ... to triple the size of the width of the item in the list duration: 300 // within 300 milliseconds // By stopping the animation zero out the height and width of an animated background onStopped: { colorRect.width = 0 colorRect.height = 0 } } } } model: listModel } ListModel { id: listModel ListElement {fragment: qsTr("1-й Фрагмент")} ListElement {fragment: qsTr("2-й Фрагмент")} ListElement {fragment: qsTr("3-й Фрагмент")} ListElement {fragment: qsTr("4-й Фрагмент")} ListElement {fragment: qsTr("5-й Фрагмент")} ListElement {fragment: qsTr("6-й Фрагмент")} ListElement {fragment: qsTr("7-й Фрагмент")} } }
Video
Result Material Design animations in the style is not completely identical to what should be, but it shows the basic idea. Demonstration of work you can see in the video tutorial.