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QML - Lesson 022. Animation click on an item in the list Material Design style

анимация, material design, Android, Qt, QML

QML does not provide animation interactions clicks Material Design Style for Android by default, but is easily adjusted with the Rectangle primitive. Animation is to one parent, Rectangle, when clicked, you need a second child Rectangle object to stretch the entire area of the parent. At the same time the child object will stretch for a certain time and will appear as an expanding circle, but it will not go beyond its parent.

For clarity, create a list of items, which will produce clicks. To track clicks is used area MouseArea, which will be monitored by the interaction of several signals:

  • onClicked - the signal will stop the animation and the result of the interaction performed with the list;
  • onPressed - when the signal is pressing need to run an animation preset coordinates animated object Rectangle.
  • onReleased - you need to stop the animation when you release the list item;
  • onPositionChanged - when you change the position of the field also need to stop the animation.

To make the animation used PropertyAnimation object. This site is chosen goal of animation, and a list of properties that will be subject to change. In the case of animatable object Rectangl, it is necessary to expand the circle, for that increase the properties width, height and radius with the same value. In order to completely fill the parent object properties will exhibit a finite amount three times greater than the width of the parent element.

Another important property is the parent element:

clip - activating this property (true), we cut the child elements of the object, so that they do not go beyond the boundaries of the parent element.

Click Animation - Implementation of the code

import QtQuick 2.5
import QtQuick.Controls 1.4

ApplicationWindow {
    visible: true
    width: 640
    height: 480
    title: qsTr("Hello World")

    /* Create a list with several items, which will be animated click
     * */
    ListView {
        anchors.fill: parent

        // In the object ...
        delegate: Item {
            height: 48
            anchors.left: parent.left
            anchors.right: parent.right

            // ... rectangular background locates,
            Rectangle {
                id: body
                anchors.fill: parent
                color: "white"
                // child objects will be cut over the area of the parent element
                clip: true

                /* ... which is a different background, which will be animated circle clique
                 * */
                Rectangle {
                    id: colorRect
                    height: 0
                    width: 0
                    color: "#e8e8e8"

                    /* Property transformation, which will be recalculated starting position,
                     * that there was a circle in the center of the click
                     * */
                    transform: Translate {
                        x: -colorRect.width / 2
                        y: -colorRect.height / 2
                    }
                }

                Text {
                    text: fragment
                    anchors.left: parent.left
                    anchors.leftMargin: 72
                    anchors.top: parent.top
                    anchors.bottom: parent.bottom
                    font.pixelSize: 14

                    renderType: Text.NativeRendering
                    horizontalAlignment: Text.AlignLeft
                    verticalAlignment: Text.AlignVCenter
                }

                // Area click on the item
                MouseArea {
                    anchors.fill: parent

                    onClicked: {
                        circleAnimation.stop()
                    }
                    onPressed: {
                        /* When you click on an element exhibiting the starting coordinates 
                         * of the background for the animation range in element
                         * */
                        colorRect.x = mouseX
                        colorRect.y = mouseY
                        // Запускаем анимацию
                        circleAnimation.start()
                    }
                    onReleased: circleAnimation.stop()
                    onPositionChanged: circleAnimation.stop()
                }

                PropertyAnimation {
                    id: circleAnimation
                    target: colorRect   // The aim Asking circular background
                    properties: "width,height,radius" // In animation, change the height, width and radius
                    from: 0             // Change the settings from 0 pixels ...
                    to: body.width*3    // ... to triple the size of the width of the item in the list
                    duration: 300       // within 300 milliseconds

                    // By stopping the animation zero out the height and width of an animated background
                    onStopped: {
                        colorRect.width = 0
                        colorRect.height = 0
                    }
                }
            }
        }
        model: listModel
    }

    ListModel {
        id: listModel

        ListElement {fragment: qsTr("1-й Фрагмент")}
        ListElement {fragment: qsTr("2-й Фрагмент")}
        ListElement {fragment: qsTr("3-й Фрагмент")}
        ListElement {fragment: qsTr("4-й Фрагмент")}
        ListElement {fragment: qsTr("5-й Фрагмент")}
        ListElement {fragment: qsTr("6-й Фрагмент")}
        ListElement {fragment: qsTr("7-й Фрагмент")}
    }
}

Video

Result Material Design animations in the style is not completely identical to what should be, but it shows the basic idea. Demonstration of work you can see in the video tutorial.

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Comments

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МБ
April 21, 2019, 9:40 a.m.
Моисей Бушуев

Qt - Test 001. Signals and slots

  • Result:0points,
  • Rating points-10
AA
April 17, 2019, 7:40 p.m.
Anton Ablin

Qt - Test 001. Signals and slots

  • Result:73points,
  • Rating points1
E
April 17, 2019, 6:16 p.m.
Evgeny

Qt - Test 001. Signals and slots

  • Result:100points,
  • Rating points10
Last comments
April 21, 2019, 4:22 p.m.
Евгений Легоцкой

Через метод setIcon table.horizontalHeaderItem(0).setIcon("qrc://path/to/icon.png")
April 21, 2019, 3:48 p.m.
Евгений Легоцкой

Добрый день! Спасибо за комментарий. Там действительно лучше будет сделать с инициализацией по умолчанию.
U
April 18, 2019, 3:37 p.m.
Unreal_man

А как иконку в хедер задать?
u
April 18, 2019, 2:15 a.m.
uaa

доброго времени,большое спасибо за пример для начинающего)при адаптации к своему проекту столкнулся с таким ньансом:в vepolyline.h в 47 строке нужна инициализация по умолчанию: int m_pointF...
E
April 11, 2019, 12:49 p.m.
Evgeny

Спасибо за ответ) У меня компоновщик на нее ругался просто. Оказалось, просто забыл Q_OBJECT в начале класса указать.
Now discuss on the forum
April 21, 2019, 4:16 p.m.
Евгений Легоцкой

Приветствую Нужно сохранять где-то выбранное значение, а потом восстанавливать его. Или использовать QSettings или добавить метод open(), в который передавать начальные значения для того...
R
April 19, 2019, 9:55 a.m.
RED_Spider

мені важко це зараз навіть перевірити, тому що знайшов коміт, це ще було в 2016 році, і цей код не буде працювати коректно зараз, єдине скажу що це були QThread
i
April 17, 2019, 3:03 p.m.
ilya.guzikov

BlinCT, на стороне ++ это делать необходимо так как в qml при использовании функции append происходит перерисовка всех точек лини(как я понимаю) и из-за этого при использовании больших массиво...
April 10, 2019, 11:20 a.m.
Алексей Внуков

может тоже кому надо будет - QML не принимает QVector<QVector<int>> , при попытке вывести полученый вектор QML показывает что это QVariant(QVector<QVector<int> ...
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