Content
- 1. Conclusion
Discussion. "Think of object creation as a factory that spawns those same objects."
Here we assign object creation responsibilities to the factory object, and then use inheritance functions and virtual members to provide a "virtual constructor" capability. So there are two aspects. The client uses a factory object instead of the "new" operator to request instantiation; and the client is "hard-wired" to the family or class of that factory, and relies on the abstract base class for the duration of the application.
- #include <iostream.h>
- class Shape {
- public:
- Shape() {
- id_ = total_++;
- }
- virtual void draw() = 0;
- protected:
- int id_;
- static int total_;
- };
- int Shape::total_ = 0;
- class Circle : public Shape {
- public:
- void draw() {
- cout << "circle " << id_ << ": draw" << endl;
- }
- };
- class Square : public Shape {
- public:
- void draw() {
- cout << "square " << id_ << ": draw" << endl;
- }
- };
- class Ellipse : public Shape {
- public:
- void draw() {
- cout << "ellipse " << id_ << ": draw" << endl;
- }
- };
- class Rectangle : public Shape {
- public:
- void draw() {
- cout << "rectangle " << id_ << ": draw" << endl;
- }
- };
- class Factory {
- public:
- virtual Shape* createCurvedInstance() = 0;
- virtual Shape* createStraightInstance() = 0;
- };
- class SimpleShapeFactory : public Factory {
- public:
- Shape* createCurvedInstance() {
- return new Circle;
- }
- Shape* createStraightInstance() {
- return new Square;
- }
- };
- class RobustShapeFactory : public Factory {
- public:
- Shape* createCurvedInstance() {
- return new Ellipse;
- }
- Shape* createStraightInstance() {
- return new Rectangle;
- }
- };
- int main() {
- #ifdef SIMPLE
- Factory* factory = new SimpleShapeFactory;
- #elif ROBUST
- Factory* factory = new RobustShapeFactory;
- #endif
- Shape* shapes[3];
- shapes[0] = factory->createCurvedInstance(); // shapes[0] = new Ellipse;
- shapes[1] = factory->createStraightInstance(); // shapes[1] = new Rectangle;
- shapes[2] = factory->createCurvedInstance(); // shapes[2] = new Ellipse;
- for (int i=0; i < 3; i++) {
- shapes[i]->draw();
- }
- }
Conclusion
- ellipse 0: draw
- rectangle 1: draw
- ellipse 2: draw