KM
Katty MisikOct. 23, 2020, 7:25 a.m.
Qt анимация диалога c++
qt, Dialog, QPropertyAnimation
Хочу сдедать диалог который будет выпадать с помощью анимации
Анимация готова но я не знаю как попровать ее так чтобы мой диалог выезжал с верху на центр, при закрытии диалог заезжает наверх
первый класс void ConnectionEditor::setupPoint() { if(pAdder.state) return; auto *pin = qobject_cast<PinPoint*>(sender()); auto *dialog = new ConfigDialog(pin, &pin->getConnection(), this->parentWidget()); // dialog->setAttribute(Qt::WA_DeleteOnClose, true); dialog->open(); connect(dialog, &ConfigDialog::finished, [=] {}); } QWidget *ConnectionEditor::getView() { return this; } второй класс void ConfigDialog::open() { animate(false); QDialog::open(); } void ConfigDialog::done(int r) { if (!animation_on) { animate(true); setResult(r); if (r == QDialog::Accepted) emit accepted(); else if (r == QDialog::Rejected) emit rejected(); emit finished(r); } } void ConfigDialog::animate(bool reverse) { Animator::dialogAnimation(this); if (!reverse) { Animator::dialogAnimationIfReverse(this, 0.0, 1.0); } else { emit reverseAnimStarted(); Animator::dialogAnimationIfElse(this, 1.0, 0.0, 1000, 1500 ); } } третий класс void Animator::dialogAnimation(QWidget *widget) { auto animFade= new QPropertyAnimation(widget, "windowOpacity", widget); animFade->setDuration(1500); animFade->setEasingCurve(QEasingCurve::Linear); auto pos1 = widget->mapToParent(widget->rect().topLeft()); auto pos2 = QPoint(pos1.x(), -widget->height()); auto animMove = new QPropertyAnimation(widget, "pos", widget); animFade->setDuration(1500); animMove->setEasingCurve(QEasingCurve::OutQuad); } void Animator::dialogAnimationIfReverse(QWidget *widget, const QVariant StartVal1, const QVariant EndVal2) { auto pos1 = widget->mapToParent(widget->rect().topLeft()); auto pos2 = QPoint(pos1.x(), -widget->height()); auto animFade= new QPropertyAnimation(widget, "windowOpacity", widget); auto animMove = new QPropertyAnimation(widget, "pos", widget); animFade->setStartValue(StartVal1); animFade->setEndValue(EndVal2); animMove->setStartValue(pos2); animMove->setEndValue(pos1); } void Animator::dialogAnimationIfElse(QWidget *widget, const QVariant StartVal1, const QVariant EndVal2, int timeInMS1, int timeInMS2) { auto pos1 = widget->mapToParent(widget->rect().topLeft()); auto pos2 = QPoint(pos1.x(), -widget->height()); auto animFade= new QPropertyAnimation(widget, "windowOpacity", widget); auto animMove = new QPropertyAnimation(widget, "pos", widget); { animFade->setDuration(timeInMS1); animMove->setDuration(timeInMS2); animFade->setStartValue(StartVal1); animFade->setEndValue(EndVal2); animMove->setStartValue(pos1); animMove->setEndValue(pos2); QObject::connect(animFade, &QPropertyAnimation::finished, [widget] { widget->hide(); }); } animFade->start(QAbstractAnimation::DeleteWhenStopped); animMove->start(QAbstractAnimation::DeleteWhenStopped); } void Animator::StartConfidDialog(QWidget *widget, const QVariant StartVal1, const QVariant EndVal2, int timeInMS1, int timeInMS2) { auto pos1 = widget->mapToParent(widget->rect().topLeft()); auto pos2 = QPoint(pos1.x(), -widget->height()); auto animFade= new QPropertyAnimation(widget, "windowOpacity", widget); auto animMove = new QPropertyAnimation(widget, "pos", widget); { animFade->setDuration(timeInMS1); animMove->setDuration(timeInMS2); animFade->setStartValue(StartVal1); animFade->setEndValue(EndVal2); animMove->setStartValue(pos1); animMove->setEndValue(pos2); QObject::connect(animFade, &QPropertyAnimation::finished, [widget] { widget->hide(); }); } animFade->start(QAbstractAnimation::DeleteWhenStopped); animMove->start(QAbstractAnimation::DeleteWhenStopped); } void Animator::startdialogAnimation(QWidget *widget) { auto animFade= new QPropertyAnimation(widget, "windowOpacity", widget); animFade->setEasingCurve(QEasingCurve::Linear); auto animMove = new QPropertyAnimation(widget, "pos", widget); animMove->setEasingCurve(QEasingCurve::OutQuad); }
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- Akiv Doros
- Nov. 11, 2024, 10:58 p.m.
C ++ - Test 004. Pointers, Arrays and Loops
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C ++ - Test 004. Pointers, Arrays and Loops
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