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User Guide #15 - Ruby - access control

access control, Ruby, ruby lesson, ruby уроки, user guide, контроль доступа, руководство пользователя

Earlier, we said that ruby has no functions, only methods. However there is more than one kind of method. In this chapter we introduce access controls .

Consider what happens when we define a method in the "top level", not inside a class definition. We can think of such a method as analogous to a function in a more traditional language like C.

ruby> def square(n)
    |   n * n
    | end
   nil
ruby> square(5)
   25

Our new method would appear not to belong to any class, but in fact ruby gives it to the Object class, which is a superclass of every other class. As a result, any object should now be able to use that method. That turns out to be true, but there's a small catch: it is a private method of every class. We'll discuss some of what this means below, but one consequence is that it may be invoked only in function style, as here:

ruby> class Foo
    |   def fourth_power_of(x)
    |     square(x) * square(x)
    |   end
    | end
  nil
ruby> Foo.new.fourth_power_of 10
  10000

We are not allowed to explicitly apply the method to an object:

ruby> "fish".square(5)
ERR: (eval):1: private method `square' called for "fish":String

This rather cleverly preserves ruby's pure-OO nature (functions are still object methods, but the receiver is self implicitly) while providing functions that can be written just as in a more traditional language.

A common mental discipline in OO programming, which we have hinted at in an earlier chapter, concerns the separation of specification and implementation , or what tasks an object is supposed to accomplish and how it actually accomplishes them. The internal workings of an object should be kept generally hidden from its users; they should only care about what goes in and what comes out, and trust the object to know what it is doing internally. As such it is often helpful for classes to have methods that the outside world does not see, but which are used internally (and can be improved by the programmer whenever desired, without changing the way users see objects of that class). In the trivial example below, think of engine as the invisible inner workings of the class.

ruby> class Test
    |   def times_two(a)
    |     print a," times two is ",engine(a),"\n"
    |   end
    |   def engine(b)
    |     b*2
    |   end
    |   private:engine  # this hides engine from users
    | end
   Test
ruby> test = Test.new
   #<Test:0x4017181c>
ruby> test.engine(6)
ERR: (eval):1: private method `engine' called for #<Test:0x4017181c>
ruby> test.times_two(6)
6 times two is 12.
   nil

We might have expected test.engine(6) to return 12, but instead we learn that engine is inaccessible when we are acting as a user of a Test object. Only other Test methods, such as times_two , are allowed to use engine . We are required to go through the public interface, which consists of the times_two method. The programmer who is in charge of this class can change engine freely (here, perhaps by changing b*2 to b+b , assuming for the sake of argument that it improved performance) without affecting how the user interacts with Test objects. This example is of course much too simple to be useful; the benefits of access controls become more clear only when we begin to create more complicated and interesting classes.

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МБ
April 21, 2019, 9:40 a.m.
Моисей Бушуев

Qt - Test 001. Signals and slots

  • Result:0points,
  • Rating points-10
AA
April 17, 2019, 7:40 p.m.
Anton Ablin

Qt - Test 001. Signals and slots

  • Result:73points,
  • Rating points1
E
April 17, 2019, 6:16 p.m.
Evgeny

Qt - Test 001. Signals and slots

  • Result:100points,
  • Rating points10
Last comments
April 21, 2019, 4:22 p.m.
Евгений Легоцкой

Через метод setIcon table.horizontalHeaderItem(0).setIcon("qrc://path/to/icon.png")
April 21, 2019, 3:48 p.m.
Евгений Легоцкой

Добрый день! Спасибо за комментарий. Там действительно лучше будет сделать с инициализацией по умолчанию.
U
April 18, 2019, 3:37 p.m.
Unreal_man

А как иконку в хедер задать?
u
April 18, 2019, 2:15 a.m.
uaa

доброго времени,большое спасибо за пример для начинающего)при адаптации к своему проекту столкнулся с таким ньансом:в vepolyline.h в 47 строке нужна инициализация по умолчанию: int m_pointF...
E
April 11, 2019, 12:49 p.m.
Evgeny

Спасибо за ответ) У меня компоновщик на нее ругался просто. Оказалось, просто забыл Q_OBJECT в начале класса указать.
Now discuss on the forum
April 21, 2019, 4:16 p.m.
Евгений Легоцкой

Приветствую Нужно сохранять где-то выбранное значение, а потом восстанавливать его. Или использовать QSettings или добавить метод open(), в который передавать начальные значения для того...
R
April 19, 2019, 9:55 a.m.
RED_Spider

мені важко це зараз навіть перевірити, тому що знайшов коміт, це ще було в 2016 році, і цей код не буде працювати коректно зараз, єдине скажу що це були QThread
i
April 17, 2019, 3:03 p.m.
ilya.guzikov

BlinCT, на стороне ++ это делать необходимо так как в qml при использовании функции append происходит перерисовка всех точек лини(как я понимаю) и из-за этого при использовании больших массиво...
April 10, 2019, 11:20 a.m.
Алексей Внуков

может тоже кому надо будет - QML не принимает QVector<QVector<int>> , при попытке вывести полученый вектор QML показывает что это QVariant(QVector<QVector<int> ...
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